This is a painful platformer that is really simple to play. You can move left and right, but instead of jumping you reverse your own gravity. So instead of having your feet pointed toward the bottom, you push the space bar to have your feet pointed to the top and you float to the top. Its a great mechanic.
The game consists of a small open world that lets you go anywhere you’d like all to rescue your crew members. The screen doesn’t scroll. When you touch a side of the screen, it brings you to the next screen like Zelda. The game mostly feels like challenge rooms, dodging spikes. Hence the name VVVVVV. There are checkpoints everywhere, so when you get spiked, you’ll always go back to the last checkpoint. Later in the game it makes use of the single screen mechanic where if you exit the left, you’ll appear on the right side of the same screen. It is a distraction and several ‘challenges’ span more than one screen. The trippy moving backgrounds don’t help either.
The music is happy 8-Bit chip tunes. The simple art style is good, its just not that fun to play. There isn’t just precision platforming, but diving down pits and precision platforming, shifting your character in mid air to avoid spikes.
It can all be completed in 90 minutes or less. The game has a few extra modes like time trials and flip where the world is flipped. Its all extra challenge.
If you’re the type to enjoy a steep challenge where your only reward is more challenge, then this is the game for you. It has also been in a few bundles for a cheap price, so I’d recommend waiting for a bundle.