Mario Kart: Super Circuit Game Boy Advance Review

Mario, Luigi, Wario, Peach, Yoshi, Bowser, Toad and Donkey Kong are back for another great racing game. The game is very easy to learn, big assortment of weapons (bananas, ghosts, shells, speed mushrooms, lightning bolts to shrink other racers) to get ahead and clobber other racers. The nicest feature to it, are the courses, because they did not try to recreate the same old courses in the SNES and N64 versions of the game. They took ideas and concepts from Super Mario 2 and made courses from them, such as Shy Guy Ship. The old favorite courses are still in it though, like Bowser’s castle and the Haunted House. The backgrounds are intensely detailed, but if you take too long to look at the scenery you might spin out, crash or lose the race. You can compete in one of three difficulty settings, in four circuits which each with five tracks (there is a secret circuit too). The big age downfall is that there are tons of huge corners that drivers must learn different techniques to race around them. Not everyone can master these techniques.

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